Nintendo under pressure ( ZELDA )

April 7, 2010

 

Monster Hunter Tri 

Nintendo has a reputation for providing the highest quality content for their own consoles, but in the latest installment of their Iwata Asks feature, Nintendo President Satoru Iwata says not only that Capcom has surpassed them visually with Monster Hunter Tri, but they now feel pressured to catch up.

“I can tell Nintendo’s staff has really been galvanized by you. I can tell they feel like you did what they hadn’t yet,” Iwata said in a conversation with Monster Hunter Tri game director Kaname Fujioka and producer Ryozo Tsujimoto. “Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the Zelda team under a considerable amount of pressure.”

Speaking about the game’s visuals, Fujioka said it was one of the team’s top priorities. “Generating great visuals was one of our main goals in bringing out Monster Hunter Tri for Wii,” he said. “Striking visuals were originally one selling point of Monster Hunter, so when we decided to bring Tri out for Wii, to be honest, many players may have been uneasy over just how much we could do visually. We thought that unless we got those types of people to think, ‘Oh, it’s totally all right,’ we would have failed.”

Monster Hunter Tri is set for release in North America on April 20. Unfortunately, we have a feeling we won’t see a last-minute reveal of some kind of crazy and elaborate Monster Hunter/Zelda tie-in.

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